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TODO [GFX]: Move composite passes (volumetric clouds and blur) from pixel to compute
enhancementNew feature or requestNew feature or requestStatus: Open.TODO [GFX]: Improve and refactor "VolumetricCloudsBlur.hlsl"
enhancementNew feature or requestNew feature or requestStatus: Open.TODO [ENGINE]: Add support for volumetric fog config in scene files
enhancementNew feature or requestNew feature or requestStatus: Open.TODO [ENGINE]: Add support for volumetric clouds config in scene files
enhancementNew feature or requestNew feature or requestStatus: Open.TODO [ENGINE][GFX]: Add support for CPU culling in shadow views
enhancementNew feature or requestNew feature or requestStatus: Open.TODO [GFX]: Recheck if lods of GPU indirect objects work correctly in light probes
bugSomething isn't workingSomething isn't workingStatus: Open.TODO [GFX]: Fix darkened shadows in light probes
bugSomething isn't workingSomething isn't workingStatus: Open.TODO [ENGINE]: Fix "Fresnel Outline" and "Snow" materials properties in ER_RenderingObject's editor
bugSomething isn't workingSomething isn't workingStatus: Open.TODO [ENGINE][GFX]: Add "alpha to coverage" flag for objects from scene file
bugSomething isn't workingSomething isn't workingenhancementNew feature or requestNew feature or requestStatus: Open.#41 In steaklive/EveryRay-Rendering-Engine;TODO [GFX]: Improve SSR quality by adding blur
enhancementNew feature or requestNew feature or requestStatus: Open.#17 In steaklive/EveryRay-Rendering-Engine;