A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
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Updated
Jun 24, 2026 - JavaScript
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A modern C++ BVH construction and traversal library
Single-header dependency-free BVH construction and traversal library.
NanoRT, single header only modern ray tracing kernel.
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
GPU Raytracer from scratch in C++/CUDA
A real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned
[UNMAINTAINED] Real-time path tracing on the web with three.js
A deep neural network that directly reconstructs the motion of a 3D human skeleton from monocular video [ToG 2020]
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
Embeddable physically based renderer
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Convert video to the bvh motion file
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
Physically based renderer with Path Tracing and Photon Mapping.
C++ Path Tracer from scratch with zero third-party libraries.
WebGL2.0 3D Engine - Global Illumination - RayTracing
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